3D animation ques.

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  • M_C_P0

    is it one long take? consider what might change later down the line and see if breaking it up is justified. then look for obvious points to break up the camera move (ie panning behind a wall can wipe on a new scene/render in post, etc)

    if you're gonna split it up one thing you might look in to is placing dummy geometry that will stand in for your "hi-res" ones. plot out your camera path. then break up the scene into separate parts (hallway, warehouse, etc) and copy paste the camera path into each that way each scene is lighter but still continuous when you composite all the pieces together.

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