3D Modeling Tool of Choice

Out of context: Reply #8

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  • palmer_0

    Why would you need to rig but not animate?

    I would go with Cinema4d. It's the easiest software package to learn. You can get really fast and great looking renders out of it with minimal knowledge. It has a lot of deformers and different functions that are fun to screw with. It doesn't have the same breadth of tools as Maya but it's by far the easiest to 'make cool shit'- I feel like that's what you're ultimately looking for...

    If you're serious about rigging and modeling though Maya is your best bet. It's a much bigger time investment and it's going to take you a long time as a beginner to get your head around the expansive toolset. In terms of the modeling and rigging tools though it's really unmatched. I feel like you might find it cumbersome and intimidating though...

    Bottom line is you want to use a product that is a little more mainstream as a jumping off point. Keeps you flexible in the future should you need to switch products.

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