Flash optimization

Out of context: Reply #5

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  • fyoucher10

    If your Quad MP is peaking 300% it'll prolly crash a normal computer. Tweening layered PNG's is one of those things you're not supposed to do in Flash. Think they actually mention that in the Help section too :)

    - Is file size an issue? If you're using PNG's most likely the file size is more than 100k yeah? Maybe try converting the animation to video but then again, at that point you're dealing with video. It'll perform better, just higher on file size most likely.

    - If you're animating the PNG and they come to a stop and don't move again. Take a snap shot of the clips and cache as a bitmap.

    - You 'can' use a hidden streaming sound to force frame rate playback and make the player skip frames in order to keep up..but this tends to be buggy when you have a lot of shit going on. Sometimes it can skip waaay too many frames.

    - A tweening engine may help but not really for what you're trying to do. You may be able to switch to time-based animation but it may not help the CPU issue.

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