Actionscript 3: Drag constraints

Out of context: Reply #4

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  • akoni0

    you mean something like this?

    var circle:Sprite = new Sprite();
    circle.graphics.beginFill(0xFFCC...
    circle.graphics.drawCircle(80, 80, 40);
    addChild(circle);

    circle.addEventListener(MouseEve... mouseDown)
    circle.addEventListener(MouseEve... mouseReleased);

    var rectangle:Rectangle = new Rectangle(0,0, 100, 100);
    function mouseDown(event:MouseEvent):void
    {
    circle.startDrag(false, rectangle);
    }

    function mouseReleased(event:MouseEvent...
    {
    circle.stopDrag();
    }

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