Actionscript 3: Drag constraints
Actionscript 3: Drag constraints
Out of context: Reply #4
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- akoni0
you mean something like this?
var circle:Sprite = new Sprite();
circle.graphics.beginFill(0xFFCC...
circle.graphics.drawCircle(80, 80, 40);
addChild(circle);circle.addEventListener(MouseEve... mouseDown)
circle.addEventListener(MouseEve... mouseReleased);var rectangle:Rectangle = new Rectangle(0,0, 100, 100);
function mouseDown(event:MouseEvent):void
{
circle.startDrag(false, rectangle);
}function mouseReleased(event:MouseEvent...
{
circle.stopDrag();
}