Frame Delay in FLASH
Frame Delay in FLASH
Out of context: Reply #6
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- majman0
try putting this on empty movieclip in a key frame w/ a stop command on it:
on clipevent(load){
beginTime = getTimer();
endTime = (seconds)*1000;
}
on clipevent(enterFrame){
elapseTime = getTimer();
if((elapseTime - beginTime) > endTime){
_parent.gotoAndPlay(_parent.curr...
}
}there is probably an easier way to do it. oh replace 'seconds' w/ the number of seconds you wanted it to pause.