Flash HELP!

Out of context: Reply #9

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  • funkage0

    Try the MovieClipLoader Class.
    Assuming you're loading your image into a MovieClip by the name of 'image_mc':

    var mcl:MovieClipLoader = new MovieClipLoader();
    var mclListener:Object = new Object();

    mclListener.onLoadInit = function(target:MovieClip) {
    trace(target._width);
    trace(target._height);
    // You should get both values, and do whatever you want to do to the image here.
    }

    mcl.addListener(mclListener);
    mcl.loadClip("01.jpg", image_mc);

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