Flash Banner Ad Compression?

Out of context: Reply #1

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  • tommyo0

    1. You have to animate everything with timelines. Code based tween packages add too much weight (usually 20k right off the bat). I know there are a few super lightweight ones (GOASAP) out there that might be usable.

    2. Don't use png's with feathered edges, try to keep the edges of your png as 'hard' as possible.

    3. Don't put effects like drop shadows in your PS exported png's, do all your effects in Flash.

    4. Before you submit comps to the client, do your initial research and put each asset you're planning on using into a flash file and see what the exported swf size is. Tailor back the quality for each asset using the properties until you achieve the right file size. Quality of images is always a pain in the ass.

    5. Always adjust the quality settings for each image. You'll add a ton of unwanted weight if you leave the quality to the imported compression.

    6. Get a bottle of scotch, you're going to need it.

    • Thanks, tommyo, that helps! I'm already looking forward to #6theycallmecarl
    • 20k which engine are you using?
      tweenLite = 2k
      maximillion_
    • well there you have it, a light tweening engine. Thanks.tommyo

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