flash random Q
flash random Q
Out of context: Reply #4
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- unfittoprint0
much appreciated.
inside your mc...
function randomTimer(){
randTime=Math.round()*100
00;
return randTime
}function changeMC(){
randSize=Math.round()*300;
_yscale=_xcale=rand
Size
_x=Math.round()*_root.
_width;
_y=Math.round()*_root.
_height;
clearInterval(displayTime)
displayTime = setInterval(reset, randomTime);
}cross your fingers....