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Out of context: Reply #38

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  • tbgd0

    MrDinky, I've had his problem before and had to use the hitTest method as mouse events on higher levels block the buttons in the loaded SWFs.

    just put this:

    yourMc.onMouseDown = function(){
    if (this.hitTest(_root._xmouse, _root._ymouse, true)) {
    gotoAndPlay("test01");
    }
    }

    on the timeline in the SWF loading in put an instance name on your button of "yourMc" (or anythig else you want).

    • Crazy how you can spam with tattoo nonsense and yet be helpful with actionscrippin'JG_LB
    • Oh wait. D'oh!JG_LB

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