Flash startDrag()

Out of context: Reply #8

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  • mase0

    F**K YEAH!

    Mouse listeners saved my day. Im not really sure why but it all works again now:

    var someListener:Object = new Object();
    someListener.onMouseDown = function () {
    startDrag(target.targetCenter)
    };
    Mouse.addListener(someListener);

    var someListener:Object = new Object();
    someListener.onMouseUp = function () {
    stopDrag();
    };
    Mouse.addListener(someListener);

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