flash : mouse vanish on return to stage
flash : mouse vanish on return to stage
Out of context: Reply #9
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- fyoucher10
Not that this is a recommended solution but it will fix the problem:
var mouseChecker = this.createEmptyMovieClip("mouse... this.getNextHighestDepth());
mouseChecker.onEnterFrame = function():Void {
if(movieclipA._currentframe >= 8){
_root.PC_cursor._visible = true;
} else {
_root.PC_cursor._visible = false;
}Change movieclipA to whatever the instance name for the clip that has those 8 frames in it is. Place this code on the timeline wherever youyr put code (assuming you're adding code to the timeline).
Again, this is not a recommended solution but it should work.