flash : mouse vanish on return to stage
flash : mouse vanish on return to stage
Out of context: Reply #3
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- fyoucher10
Yeh, sounds like you're trying to make a switch (on and off).
You can easily make something that that by just calling the following:_root.PC_cursor._visible = !_root.PCCursor._visible;
Basically, if its visible then it makes it invisible. If its invisible, then it makes it visible.
And I wouldn't use _root either.