Flash situation
Flash situation
Out of context: Reply #5
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- flashbender0
if you have setInterval calling a function that has play(); or a tween function or something like that, if it is not cleared then it will continually fire.
Just a thought because I had something similar in one of my projects and that was the culprit - I use setInterval to create a lag and I cleared all but one and when that one fired, it was fine until it kept triggering the play(); command and then all hell broke lose.