responsibility

Out of context: Reply #7

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  • ukit0

    100% responsible for his work, but probably something like 10% able to influence what he does.

    A good designer should be able to turn out good work regardless of your direction. Your input should mainly be there to guide him into fulfilling the requirements of the project as you see it.

    If he isn't able to make it happen, you should either (a) accept the quality of work he is able to produce and just roll with it, make the best of it (b) find someone else to do the job. If he's unfireable, put him on the non-critical projects and production type work that he can't fuck up.

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