Flash8 memory issue...

Out of context: Reply #8

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  • mrock0

    Actually all it's grabbing are flat images from a server somewhere through an xml file. The xml is huge, 130 main nodes with about 83 child nodes, so that X how many it loops (you do the math). Of course when I run it without the debugger it's fine. Presently I'm doing the trace statements but I was hoping on a faster solution. The built-in Flash debugger can't seem to handle the load. Thanks for your assistance so far.

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