pausing flash

Out of context: Reply #5

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  • T-Dawg0

    as previously mentioned, if you want to pause your movie, you have to create a stop(); for each movieclip contained in your animation.

    If you want to pause sound, it has to be either a sound placed onto your timeline as a stream sound (not event sound). and when you stop(); the movie clip it's contained in , the sound stops too. I find this method doesn't always stop or restart your sound at the EXACT same spot.

    or, if you're loading your sounds via actionscript:
    yourSound = new sound();
    yourSound.attachSound("testMP3...

    you'll have to track the sound's position when you pause, you can find tutorails on this but I don't have one off hand.

    This method gives much more control over your sounds, such as mute functionality and such.

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