P-Shop or Illstrtor. for Web Comps
Out of context: Reply #28
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- PonyBoy0
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mynx... you're not 'supposed' to zoom in on pixels...
... pixels should be viewed at 100% - meaning... hit or to get to 100% or 'actual pixels'. You'll notice if you set the stroke ON THE PIXEL and align it to the outside of the vector base (as apposed to the center which will cause aliasing unless you set it at .5px on it's plane) ... the aliasing will go away...
... but you gotta reset your rulers by dragging out from the topleft square between the rulers and dropping you're (0,0) point...
... if you're going to 'work in pixels'... then make sure you zoom to 100% or actual pixels to preview your 'final' result.
And the illustrator 'save for web' function sucks balls... what if I want some type to be aliased and the other type to be HTML (pixeled)? plllbth... don't work - gotta go 'pixel preview' or regular aliased.... can't have both and a clean save for web preview (even if it's a png).
If you're designing with pixel fonts in illy and set your font on the pixel - you'll get a decent visual onscreen (the actual artboard 'working area' preview)... but when you go to 'save for web'... the pixel fonts look like filthy aliased turds... selecting 'pixelate' in the save for web function still looks ugly...
... so... you don't get GOOD FINAL previews for fonts if you use Illy's save for web function to create your comps...
... soooo... i always resort to using both illy and ps in tandum - having a working file going side by side... working and updating immediatly - having a vector source and a 'finishing touches' source (photoshop)...
... someone above did mention that ps's safe for web filters tend to desaturate images... they're right... in the VERY END... if you're an obnoxious stickler - you can save your psd and jump over to fireworks.
...or you can flatten the image in ps and bump the saturatoin a tad bit...
... pretty much evertyhing I've learned thus far is that you're gonna 'hack' stuff together one way or another... but having two working files - a vector 'wireframe of the design & type' and a PS file for managing the 'fine quality' for final comping.
Also... bear in mind - like anything else 'computer software related'... there's usually 32.584 different ways you can get from point A. to point B. :)