how..?
how..?
Out of context: Reply #25
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- preston0
mine is a few hundred lines of code.
to deconstruct something like that:
recreate the graphics, either in the library, or with the drawing API (look up lineTo)
then figure out a mathematical expression that will give you the desired motion, and apply it to your graphics.
its not that complicated, but without a firm base in programming, you're just not going to understand the process.
read up, try it, then ask a more specific question