AS Movement along a path
AS Movement along a path
Out of context: Reply #4
- Started
- Last post
- 4 Responses
- joyride0
Anarchitect: That could work. you're going to need to get the target x, y; current x, y; do the math, then send it down the _x then onMotionFinished, send it to _y... that make sense?
Sometimes I think a dynamic path would be so easy. Have multiple path names. then if(x) attach the (mc) to pathName