FLASH - fill stage
FLASH - fill stage
Out of context: Reply #4
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Try this:
var stageL:Object = new Object();
stageL.onResize = function() {
movieXScale = Stage.width / mc_x._width;
movieYScale = Stage.height / mc_x._height;if (movieXScale>=movieY Scale) {
mc_x.width = mc_x.width * movieXScale;
mc_x.height = mc_x.height * movieXScale;
} else {
mc_x.width = mc_x.width * movieYScale;
mc_x.height = mc_x.height * movieYScale;
}Stage.addListener(stageL);