how do you do rollovers llike

Out of context: Reply #68

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  • hollowcube0

    woops... here's the rest of my post:

    "thus timeline tweens are larger in k size but faster to process since the cpu doesn't need to figure where to place things."

    hey kbl,

    i couldn't find any articles to back this up, but here's what i've observed in my 'flash' dealings:

    - keyframe tweening results in a *smaller* file size because the swf only contains the keyframes that are tweened between. for example (• == keyframe):

    |•---------•|

    - on the other hand, if you do an animation where each keyframe has posiitoning/alpha information, it takes up more storage space because of all the info:

    |•••••••••••|

    so, using keyframes reduces file size. it IS true that when importing an swf, it creates keyframes for each frame (even when you have a tween), but this is becuase you are importing somewhat of a 'flattened' swf. you can't see actionscript in imported swfs - but it's still there (before you import it).

    it is the client machine that has to process the mathematics that determine where to position the objects (or what alpha to use), and then it must render that on the screen.

    not sure if i'm doing a good job explaining... :)

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