actionscript physics stopper
actionscript physics stopper
Out of context: Reply #12
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- vizual0
Couldn't you just set a bounds on x?
Maybe I'm way off kilter here. You could though define a bounds for where x could exist. If it exceeds those bounds, stop?
or vice versa, define a bounds where x cannot exist, and if it enters theres bounds, stop.
the latter would be least efficienty tho imo.
heh just my 2 cents. ignore.