How is this done?
How is this done?
Out of context: Reply #9
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- unfittoprint0
As you can see, while the cylinder rotates, different color achieve different heights.
This effect is [most likely] made using a very cool MAX texture feature[s]: Displace Approx Modifier and Displacement mapping.
This allows using a map to change surface geometry.
And since MAX let's this modifier to change through time [including the map used] you can easily achieve this cool effect.