Director Q
Director Q
Out of context: Reply #1
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- foreign0
when you drag audio it's placed in one of the audio channels in the score. to control the sound you use the 'puppetSound' command in lingo:
'puppetSound channelNumber, castSound'
to make a simple play button:
'on mouseUp me
puppetSound 1, "mywav"
end'which will play mywav in channel 1. you can make simple rw, ff, pause and volume controls the same way. google "puppetSound".