flash Q
flash Q
Out of context: Reply #9
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- davi-t0
You have to give the buttons an instance name first. Then use the property 'enabled' to enable/disable the button (the same as turning off hit state). The 'enabled' property has a boolean value (meaning, its either true or false).
So lets say button 1 is called "btn1'. You would write:btn1.enabled = true;
//--> This makes the button activebtn1.enabled = false;
//--> This makes the button inactive (ie. code doesn't work, no hand cursor on rollover etc).-davi-t