Flash Question...
Out of context: Reply #6
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- davi-t0
A few things you can do:
- Check how many fonts you are using. Fonts add a bit of K. A 'Flash' bolded font will add some K. If you need to bold the text, dupe the normal text and slide it over a bit to crteate a 'faux' bold. If you can get away with just using one font, then do it.- DO NOT use transparent PNG's, instead use a JPG, that you optimize in another optimizing program ala Fireworks and mask out the parts that you need transparent. I know a lot of peeps hate Fireworks but it does a hell of a job at optimizing images.
- If you have things that appear static for a certain period of time in your timeline, delete the frames where nothing is changing (ie. no new KF's), and use an interval to add the time on, that will save you a few bytes.
- If you can get away with using Flash version 6, use the 'optimize' option in your publish settings. You'll save a ton of K with that.
- If you have an animation WITHIN a movieclip, and you ARE NOT re-using that movieclip anywhere else within the banner, switch that MC to a graphic that 'plays once'. You save some significant bytes.
- If you have a very detailed illustration, try ungrouping all of the vector objects, and flattening all of the vector parts so it becomes one object.
- Take out unnecessary keyframes. Optimize your code, if any.
- If you have SIMPLE sliding animations, use Actionscript instead of tweening.
- Lower your framerate. I know this will make the banner look like shite, but it does lower K. This would be the last thing you should do.
- If you are using pixel fonts, use a PNG instead of using the actual font. A two-color PNG is A LOT smaller than actually using a font.
That's all I can think of at the moment. If you wanna post the SWF of the banner I can check it out and see what else you can do.
Hope that helps.