*SEGA EU / Effects
*SEGA EU / Effects
Out of context: Reply #3
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- mac100
you can do it with a bit of script
just copy and paste this code on to an MC
[code]
onClipEvent (load) {
_visible = false
oldtt = getTimer();
fin = 100;
iniz = 0;
_yscale = iniz;
_xscale = iniz;
acc = 5;
b = 1.25;
}
onClipEvent (enterFrame) {
tt = getTimer();
if(tt-oldtt > 500){
_visible = true
iniz = _yscale;
iniz = _xscale;
diff = (diff+((fin-iniz)/acc))/b;
_yscale += diff;
_xscale += diff;
}
}
[/code]mac10 :)