actionscript physics stopper
actionscript physics stopper
Out of context: Reply #9
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- londonBoy0
A Simple prototype:
move_x = function(obj, newx, speed) {
obj.onEnterFrame = function() {
this._x +=(newx-this._x)/speed;
if(Math.ceil(this._x)==newx) {
delete this.onEnterFrame;
}
}
}This prototype goes on the actions for a frame. It is activated with:
move_x(myMovieClip, 320, 6);
which can be used on a frame action, or in conjunction with a buttons on(release) function.
what you are concerned with is the "if" statement and the delete function.
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