Making a Video Game...
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- i_monk0
Why are all the WYSIWYG game creators for Windows only?!
- I know. I've been running it in Parallels with decent success.mantrakid
- Enough to put in 180 on this game so far haha.mantrakid
- 180 hours.mantrakid
- been seeing you concept art on IG, keep at it man! I need to start prototyping my idea,BabySnakes
- thanks homie!! :Dmantrakid
- cannonball19780
You need to abandon Construct 2 and you need to do that now.
- thats a tough pill to swallow when the games almost done tho. a year of work down the drain!mantrakid
- benfal990
you're shit are really cool Mantrakid. Keep up the good work. Really!
- mantrakid0
Amazing article today on KillScreen.com:
THE UNIMPEACHABLE OPTIMISM OF COSMOCHORIA by Lindsey Joyce
http://killscreendaily.com/artic…
<3
- mantrakid0
Clouds :)
- mantrakid0
Cosmochoria Friday Broadcast happening right now @ www.twitch.tv/nateschmold
- audio is fucked... getting feedbackmonospaced
- why are you just clicking random shit in Illustrator?monospaced
- the reverb is SO BADmonospaced
- mantrakid0
Love that movie. Was mad fuel to my fire to get off my ass.
- lodef0
Can you explain how the WiiU dev works? I just did a quick search about indie games on Wii, is this basically what you are doing here...
https://wiiu-developers.nintendo…
?
I always figured nintendo had a rigorous process to be accepted.
- i didn't think they even considered indie games, i guess things have changedlodef
- mantrakid0
@lodef - thats exactly the route im going on this. I still have the possibility to shop the game to publishers once the game is closer to being complete - which is a route I might go still, but I have been approved as a wii U dev already so all that's left is development and testing on the dev kit!
- CygnusZero40
It reminds me of those games that are on consoles where you rotate around a planet and shoot shit. There's a few of them, cant remember the names of them. Is that what this was based off of?
- mantrakid0
@cruddlebub -- was not really expecting anything like this when i was making it. I mean i was dreaming of shit like this happening of course, but really tried to accept that it was delusional fantasy and tried hard to focus on a strategy for getting people aware of the game, building towards the Kickstarter. I made some really deadly connects in the process and they helped put it right over the top.
I am so fucking proud, i cant even describe it... It feels weird talking bout it tho cuz theres still so much work to be done, so just gotta keep at it. if anything i feel like ive been taught a lesson: work your ass off — go broke in the process if you have to — and good shit CAN happen.
- mantrakid0
So fucking lucky man... i donno what to think really. this week has been a rollercoaster... ive been working my ass off on this since like november.. and to see this all happening before my very eyes is a huge trip. a huge huge trip... its actually kinda scary... but so cool.
hugs my brothers
- ideaist0
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- mantrakid0
:D the fact that you guys check in and comment like this has made it so easy to keep this thread up to date.. Thank you so much!
Im looking forward to going back and reading through it one day if this shit doesn't kill me first. Having an inbox of client emails gnawing at me this whole time has really been a bummer, but i'm holding out hope that if i persevere and can catch the right eye, maybe shit will all fall into place. or maybe i'll be grinding like this until i keel over one afternoon from too many coffees... at the very least ill have died doing something i always dreamed of haha. :)
My poor family... i feel so selfish.
- meffid0
This game is choice. iPad?
- cannonball19780
Played a little bit today. One thing I noticed that struck me as feeling a little off. In the game you are creating these planetary terrariums, but the primary objective seems to be to spread, instead of protect. While playing I instinctually feel like I need to protect the plants, but I don't see the aliens trying to destroy them, so it leaves me wondering why the aliens are landing at all. I have no sense of what the aliens are trying to do apart from killing me and being general bad guys. Maybe I haven't played enough. I feel if the alien goal was clearer or more developed I would have a better sense of how to subvert them. It would instill the game with more strategy and probably feel more enjoyable.
A lot of passive time is spent looking at the little guy planting seeds. That feels boring compared to the rest of the gameplay.
I love how you realize you need to conserve jet fuel when you find yourself flying aimlessly away from your planets.
When I first played, I saw the planet being sapped of heart life to heal my. My instinct was to fly away to let the planet recuperate. It wasn't later that I realized that planets are basically just large health packs, which seems contrary to the premise of the game as I took it, which was to cultivate life in the cosmos. I'd much more prefer that this was more of a balancing act, where you CAN sap the planet, but only by using a button, and the planet recuperates slowly. If the planet is sapped beyond the point of being repairable, the plants die on it.
Also, the jump button seem to have no important purpose aside form being able to get fruit when on the surface. I liked it better when W was the jetpack. I don't mind that I have to spend a little thrust to get the high hanging fruit, since it replenishes easily when on the planet.
I want the asteroids to collide with the planets. I want orbits— planets orbiting other planets. I want to build things off-planet, like a place to put objects or some sort of home station... something very defensible.
There might be a bunch of that stuff already and I haven't found it yet.