Flash
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- alemundo
Your thoughts? Still FLASH or should be FLUSHED?
- ukit20
Still the standard for banner ads and video. But Flash marketing sites, portfolios, etc...gone
- alemundo0
ok, so what about the want from clients for motion interaction. How do you address the client's want for more than a minimalistic, stripped down, for a lack of better word WP that is becoming WAAY to common, and answer their request for a "blockbuster" appeal?
- utopian0
For museum kiosks, and or seamless integrated interactive experiences Flash is a viable solution. For everything else: mobile, websites, tablets, etc... HTML5.
94% of software developers betting on HTML5 winning...
- vaxorcist0
what it was originally good for... ads, and occasional promo experiences, but NOT what it was shoe-horned into, full websites, confusing messes and missed deadlines due to re-inventing the browser experience in flash(*!)
- animatedgif0
My main problem with Flash is that Adobe doesn't understand its own products.
They spent years trying to shoehorn Flash into being a web 2.0 app development platform, when recreating complex OS controls like scrollbars and combo boxes becomes really clunky and alien when recreated in Flash.
What they should have been spending that time on is hardware acceleration and other game related features, because games are something Flash does really well... especially if you bypass the regular stage and build them with Flixel.
Of course in true Adobe fashion they only started working on Stage3D when WebGL started popping up in the wild. When Director actually did hardware accelerated 3D around 10 years ago. That company is a fucking joke and seems obsessed with outsourcing and trying to become an enterprise service provider not a creative tools provider.
- yes... interesting notes about stage3D, thanksvaxorcist
- WebGL is dead and shit. Let's be honest here. Stage3D is light years ahead.monolith
- Technology barely out of the labs "Dead and shit" haha what's wrong with you?animatedgif
- pablo280
group94 .com
- freakpelican0
"Flash MX 2004"... those were the days. What a horrible name. i still cringe at the thought of being in the macromedia meeting when you heard that the new release title is named so ridiculously. It was too reminiscent of the Windows2000 release for me.
- instrmntl0
JS is crude and in it's early phase of development. It's really the wild west at the moment. Once things become more OOP, and thjings like Grunt and Cofeescripts become more sohisticated, it'll hold up better to flash.
As far as a replacement to flash, it's no where near it at the moment.
- CyBrainX0
In a perfect world no programming language can replace a true timeline environment for complex animation. You need the immediate visual feedback. This is one of the challenges that has not been answered very well so far. And to many of us, it's the most important. Steve Jobs was far more concerned about his app store revenue than creative ease of use for people who didn't work for him.
- Steve was also not happy with the performance of Flash on mobile devices and the bad experience it would createmonospaced
- I don't blame him either. I loaded some flash content on an Android and it was frustrating ,t os ay the leastmonospaced
- I didn't think the Flash I saw on Android was terrible. It's also up to creative teams to optimize that stuff. I'd always want the option to view or close the stie.CyBrainX
- option to view or close the site.CyBrainX
- monospaced0
Still not sure why people can really blame one guy and one phone for the demise of Flash. It's really reaching to say that just because ONE platform didn't support it that it killed it. The blame is really on Adobe, no?
- No one really bitched to THAT degree before him.CyBrainX
- monolith0
However.ECMAScript 6 brings some pretty good things, so we might actually get something close to Flash eventually but without a browser.
An advantage of Flash as a plugin is both it's flaw and advantage. It's an advantage that if you make something for desktop with a ton of different browsers, plugin works awesomely well and it will support things from IE6 and above with full 3D support and all the good stuff new Flash Player has. On the other hand, the plugin doesn't allow it to run on mobile devices.
But to be perfectly honest, you don't even want to build some super super rich and interactive on mobile, so if you want to build mobile proper experience you will develop it separately anyways. So it's not such a big deal after all.
- vaxorcist0
programmer hand-off was a huge deal for me....
javascript = much easier to figure out somebody else's project/code
flash = fishing expedition trying to figure out their approach, where they put stuff, finding the hidden code somewhere you don't know about is a time sink for me.... but yes, there are methods... and of course this could be my flash ignorance...