Neo Geo
- Started
- Last post
- 30 Responses
- jon_d0
Baseball Stars 2
- lukus_W20
A lot of neo geo games are available via http://mamedev.org/.
- Continuity0
It wasn't 32-bit. It was 16-bit, with an 8-bit co-processor.
- I should know, I had one. Briefly.Continuity
- <Handel
- Rich kid.ben_
- jon_d0
I would believe that because it came out during the era of Mega Drive and Super Fami but can we verify the info with a link?
- jon_d0
KOM2
- Continuity0
http://www.neo-geo.com/snk/maste…
The Neo Geo was marketed as being 24-bit, which — besides seeming incredibly wonky — was misleading, given that it was simply a souped-up 16-bit machine, with a separate 8-bit co-processor for sound processing.
- Wonky in the same way that having a Mac with 5GB of RAM would be wonky.Continuity
- prophetone0
- Seems to me the first worry with an all-wood cabinet would be heat. There doesn't seem to be any venting at all.Continuity
- the thought crossed my mind, i guess i'll do some testing before it gets enclosed at all; heat checksprophetone
- jon_d0
Pulstar
- eficks0
jon_d you were a lurker for a long time weren't you?
- Continuity0
@sherm, re: 'ya neo geo was the shit back then... seemed like arcade games but in your house...'
No doubt, the graphics were lovely. The problems with the Neo Geo were numerous, though:
— Punishingly high price point for both hardware and software;
— Limited catalogue (in the Canadian market, anyway, I don't know about anywhere else);
— Mis-leading marketing around the specs. It never was *true* 24-bit architecture;
— No really successful franchises (cf: Mario, Zelda, Metal Gear, Sonic, Phantasy Star, Final Fantasy, et al);
— The games catalogue was vastly published by SNK themselves, with a few from smaller, lesser-known 3rd-party publishers. In those days, especially, if you didn't have the likes of Konami, Capcom, Namco or (as it was known then) Squaresoft in your 3rd-party publisher roster even before you launched your console, then the fight was over before it even got started.I would say that out of all of those problems, the last one was the real sinker, one that Sony took great pains to resolve before the roll-out of the 1st-generation Playstation.
The bottom line was that no degree of positive arcade-like experience could make up for the shortcomings. And, let's face it: SNK never really seemed to take the North American and European markets too seriously anyway, otherwise, they would have addressed these issues.
- WERD... The games where like £200/300 pounds and the console was like £700...necromation
- they might as well been a gazillion £££. i knew NO-one who had one!necromation
- _niko0
fucking ace, although i didn't enjoy baseball stars on the neo-geo as much as i did on the nes