CyberPunk
- Started
- Last post
- 242 Responses
- sarahfailin1
I just got to the "point of no return" where you go into the game's end and lose any side quests you might have wanted to pursue.
I got to say, I'm a little disappointed. The game appears to have this enormous breadth at the beginning, but you soon find that all the doors are locked, and many visible areas you just cannot reach.
The game has 4 different endings, but only one main quest that seems a bit of a railroad. Also, even though I'm playing the game on Hard, I have enough tech and upgrades that I can just slaughter basically anyone that comes at me, and I'm only level 10-12 on most of the skills.
In my heart I'm always wanting games like this to be like Fallout II was, back in the day. It was huge --and glitchy. You could steal from or kill any character you wanted. You could have sex with lots of characters too. Cyberpunk is TRYING to be this, but not quite. Maybe someday...
- also the clothes/equipment are mostly ugly, and the mechanics around managing your inventory are frustrating and boring.sarahfailin
- also can't see what they'll look like until you put them on. can't tell how much of an item you already have when you're picking one up. crafting is too tediousSteveJobs
- "and many visible areas you just cannot reach"
hahahai_was
- SteveJobs0
Yes, I'm at that mission now. I've done every sub/side quest but the "Beat on the brat" ones as they're way too difficult and car purchases (the free ones are the best and I only use the Kusanagi bike), and am currently finishing river and panam's stories.
I've put ~170 hours which is a lot for me these days. The bugs have been minimal and NPC, police, and car AI very poorly done, and all very immersion-breaking. They built a decently-sized, beautiful, hand-crafted world that just needs to have more life breathed into it. And while there was certainly a lot of love put into other aspects of the game, such as the details of the cars, weapons (and many references to other cyberpunk worlds, like Bladerunner easter eggs), there's been too many missed, rushed, or dropped details and overall content which is a real shame. Guess that's where the DLC comes in.
Some of my biggest gripes: The mini map that makes me miss my turns, poor car handling, lack of 3rd person (which was shown in earlier trailers), lack of character, weapon, and car customization. The minimal/lacking world interaction with NPC's, vendors. 3 character stories are also not really too different after the first half hour so so.
Yet, somehow I've still had a blast ¯\_(ツ)_/¯
Here's an open apology from the CDPR co-founder accepting blame, offering somewhat of an explanation for the botched launch, as well as a rough timeline of patches and free DLC for 2021.
Hopefully a lot of the cut content gets reinstated in the DLC release
- yep, mini map is shit, and cars handle horribly. I only ride on bikes as a result.section_014
- inteliboy4
On 2077 --- agreed with sarahfalin.
Ignoring all the glitches and rushed game design stuff.... I hit that point of no return entrance and felt underwhelmed...
Enjoyed playing the game, but it feels small and insignificant. There is no real insight or social commentary to it, or a broader sense of imagination... which to me is the entire point of the Cyberpunk genre...
Ghost in the Shell, Akira, Bladerunner, Terminator, Oedo 303... these are giant works of esoteric ideas that expanded my brain growing up... Where this game is just the single repetitive commentary that consumerism = sex, and cyber implants are cool. Feels the writers and developers were a bunch of 14 year olds.
The silver hand brain infection concept was cool I guess. And brings up questions of identity.... But really didn't grab me or cut very deep. I do wonder if the complete lack of cutscenes meant you never really are at the hand of an authoritative storyteller... It just feels too hokey always sitting in that fps view watching NPC's dribble dialogue...
In the end, my favourite bit of the game was simply riding around on that kaneda motorbike and going to "?" markers. Trying to at least soak in some of the neo-city atmosphere and what it would feel like to be a merc.
They really did nail a lot of the aesthetic though. Love the 80's futurism to it, as opposed to a modern take on cyberpunk. The colour palette is incredible - even simple shit like the pastel colour sidewalks had to be put in by an artist who had studied the shit out of the genre.
- 100%GuyFawkes
- Same, still love soaking in that atmosphere despite the shortcomings.spl33nidoru
- I think the best part is the (probably old) trauma team philosophy.ArchitectofFate
- cudos for citing oedotrooperbill
- agree agree. the aesthetics are great. I love how you can zoom in at any point to check out the details too.sarahfailin
- spl33nidoru0
A warning for people playing the game as I'm stuck in the Riders on the Storm mission (freakin Panam again) with no way out and have to revert to a 4 hour earlier save to keep playing.
I've encountered no game-crashing bug before but this is certainly the most bug-infected mission of the game, with 10 ways to make it impossible for you to complete or abandon it so make sure to do a manual save before starting it and to not overwrite it before completing this mission.
No spoilers, but when Panam offers for you guys to ride together to the mission, choosing to ride on your own instead seems to prevent most if not all bugs.
- Basically the game thinks you're still in a dialogue segment when you're not, and makes it impossible to draw weapons, climb ladders etc, which you need tospl33nidoru
- I got the soft version of this bug, the car bugged out and flew halfway to the destination I just ran there and jumped in, since I want the tank-humping partArchitectofFate
- for which the riding together smoothtalk is a pre-reqArchitectofFate
- I've ran into a version of this on a few occasions. Things seem to get "stuck" a lot. Music that won't turn off, Overlays stuck on the screen.section_014
- All of which, requires you to load a save. As a result, I manually save endlessly.section_014
- yeah it's like playing on ps1: saving-frenzyArchitectofFate
- Yeah me too, keeping 2 saves now that I overwrite alternatively every 2-3 missionsspl33nidoru
- huh, I haven't gotten trapped by glitches in any mission. i already did that one w/ no significant problemssarahfailin
- grafician1
- Used my copy so much, the spine was completely cracked.Continuity
- is 2077 inspired by this one?grafician
- Yup.Continuity
- @Grafician here's the original creator, he's still involved with the game :-)
https://www.youtube.…PhanLo - ^can't open that, I'm not 18 yetgrafician
- SteveJobs3
Just.. wow.
- SteveJobs1
- 15min video? Jesus, couldn't he do it in 15 seconds? You know we on QBN don't have the attention span to watch anything longer than 30seconds.NBQ00
- it's completly ok to share opinion on relevant to your profession.
@NBQ00 u should try sometimes.sted - I was being sarcastic, sted.NBQ00
- this was very immersive, worth the watch!grafician
- Gardener1
CP makers hacked
https://www.bbc.co.uk/news/techn…
- sarahfailin2
I will still go back and finish it, but I haven't played cyberpunk in 2 weeks cause I got bored of doing all the sidequests in preparation of passing the 'point of no return.' I wonder how many ppl are in the same boat
- yup same. haven't missed it or even thought about it either.inteliboy
- I played a few hours, that was it, ide like to go back in and do the whole thing but the game play isnt really too captivatingGuyFawkes
- looks amazing visually thoughGuyFawkes
- Finished it, went back for the side quests, will try different endings after that (make sure to keep a save from right before point of no return).spl33nidoru
- Feelings are low but I still like the look of the game, most of my pleasure comes from driving some of the cars and using specific guns.spl33nidoru
- I finished it, waited a few days and then fired up ghost of tsushima, I'll not look backArchitectofFate
- Same, but I don't think I'll go back to finish it. I read the endings, and don't feel the need to actually beat it. Not even half the game Witcher was.section_014
- sted2