CyberPunk

Out of context: Reply #83

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  • inteliboy4

    On 2077 --- agreed with sarahfalin.

    Ignoring all the glitches and rushed game design stuff.... I hit that point of no return entrance and felt underwhelmed...

    Enjoyed playing the game, but it feels small and insignificant. There is no real insight or social commentary to it, or a broader sense of imagination... which to me is the entire point of the Cyberpunk genre...

    Ghost in the Shell, Akira, Bladerunner, Terminator, Oedo 303... these are giant works of esoteric ideas that expanded my brain growing up... Where this game is just the single repetitive commentary that consumerism = sex, and cyber implants are cool. Feels the writers and developers were a bunch of 14 year olds.

    The silver hand brain infection concept was cool I guess. And brings up questions of identity.... But really didn't grab me or cut very deep. I do wonder if the complete lack of cutscenes meant you never really are at the hand of an authoritative storyteller... It just feels too hokey always sitting in that fps view watching NPC's dribble dialogue...

    In the end, my favourite bit of the game was simply riding around on that kaneda motorbike and going to "?" markers. Trying to at least soak in some of the neo-city atmosphere and what it would feel like to be a merc.

    They really did nail a lot of the aesthetic though. Love the 80's futurism to it, as opposed to a modern take on cyberpunk. The colour palette is incredible - even simple shit like the pastel colour sidewalks had to be put in by an artist who had studied the shit out of the genre.

    • 100%GuyFawkes
    • Same, still love soaking in that atmosphere despite the shortcomings.spl33nidoru
    • I think the best part is the (probably old) trauma team philosophy.ArchitectofFate
    • cudos for citing oedotrooperbill
    • agree agree. the aesthetics are great. I love how you can zoom in at any point to check out the details too.sarahfailin

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