Public Voice Network
- New York 11
- ATTN: Greedy Republicans 77
- Facebook IPO 156156
- Vid of the Day 1203212032
- Diablo III 8383
- the gif animation thread 1282212822
- Coda 2 3434
- Chick of the Day 1537615376
- Pic of the Day 6329563295
- Euro Crisis 66
- In Dallas for a month 1212
- Show your latest Pics 32933293
- shopped? 66
- Oh Amazon. 22
- blog 5626456264
- pdf portfolio 99
- I can see it in the pixel… 1919
- TransFatty @Brooklyn Bowl 1717
- wot dis font? 11
- News of the day... 135135
- paper trail 77
- What is THEIR work? 33
- EC: From Love to Bingo 1515
- Car Design(s) 132132
Design Bureau: Economic Model 4040 Responses
Last post: 2 years, 10 months ago | Thread started: Jun 4, 09, 3:29 p.m.
- akrokdesign
i am sure some started their own firm cause they want a bigger piece of the cake.


- Dog-earJun 4, 09, 3:55 p.m. – Permalink
- enjine
excellent questions
take refuge, if you need it, in the fact that you are knowledgeable and capable of articulating these concerns. that is the business side that a lot of creatives lack. though it sounds as though you are thinking big. very big. perhaps more business than creative?

- Dog-earJun 4, 09, 7:51 p.m. – Permalink
- Pupsipu
Sorry but it starts with a breeze of fresh air and inspiration. If you want to understand the way "creatives" or "designers" think about business, good luck.
Only reason it's not descriptive of the industry is because business people run the big agencies. They have a pretty standard approach to business. Quantity over quality is a tool for destroying competition, it's as true for McDonalds as for BBDO/JWT etc...


- Dog-earJun 4, 09, 8:16 p.m. – Permalink
- cannonball
it starts with wanting to own/run a business. then you adapt to make it work based on your position. there is no formula.


- Dog-earJun 4, 09, 8:19 p.m. – Permalink
- popovich
OK, so the fresh air and inspiration are probably one of those drivers, which lead people to thinking how cool it would be to have one's own agency. No question. I am even almost convinced, that "cool", "inspiration", "my own" are the keywords for the starters-up in this industry. But this is not a business model. You cannot base your business plan (if you are so far) on these terms.
I still do not have an answer, but monNom is right — this is a service model. Dare to expand on it?
Here is another read, if somebody cares — the story of Attik http://www.creativereview.co.uk/…
I may be mixing things up here, strategy and economic model, however I believe that both are crucial for this discussion.

- Dog-earJun 5, 09, 3:42 a.m. – Permalink
- BaskerviIle
wow a thread that actually address some real-world design industry issues! I think business/economics should be taught at design school. We were lucky and we had a short module about how to run your own small studio/manage jobs/markup work and printing for a profit etc.
If we admit that design is essentially a commercial practice then we should all be much more aware of the business side of things. All the threads on here about people not getting paid on time, or having clients drop out could be attributed to designers not having the business knowledge to draw up the right contracts, manage time well, to draw a line between the business and creative sides of the job.


- Dog-earJun 5, 09, 4:06 a.m. – Permalink
- vaxorcist
Depends on type of agency..
Agency of Record for a client in the ad business often means a monthly retainer and a percentage of media buy. That said, business models are in a stage of change now, and smaller agencies are getting lots of clients who are tired of supporting the overhead of large agencies....
Some agencies have their own media-buying arm, some outsource it, some have freelancers do that, but the ad buy negotiation is something small creative agencies often don't do well, and may get out-negotiated in..
And, of course, finding GOOD clients is more important than anything else....


- Dog-earJun 5, 09, 3:09 p.m. – Permalink
- Scotch_Roman
This is a question I'm trying to answer for myself right now. What I know so far is that I want to stay small (never more than one other designer, a bookkeeper and a new biz manager); partially because I just like the vibe of a small studio, and partially because it means less overhead and the ability to crush my competition on price, all while ensuring the work is still lucrative for me.
As far as pricing, I charge what I think the market can bear, based on national data, for someone with my skill set and experience.
Is that a business model? I'm an intellectual service company. I charge what I think the work is worth (well, I try to anyway). Does it need to be any more complex than that, for someone of my size and projected growth?


- Dog-earJun 5, 09, 3:24 p.m. – Permalink
- cannonball
I think we at WBBTWTFBBQ/Mindfilch went up against you for the Del Monte account not too long ago. Crackerjack work there old boy.

- Dog-earJun 5, 09, 6:40 p.m. – Permalink
- Scotch_Roman
WTFBBQSplozionz™. Now there's a shop I'd like to hang my hat in.

- Dog-earJun 5, 09, 6:49 p.m. – Permalink
- popovich
The part of the problem is that normally services have standard rates, which are easily accessible for a client (and, of course, for this business owners). Say, if a client comes to a solicitor, there is a standard rate which will apply to the required job. Architects also have some easy formulas to calculate the job (normally, percentage of the construction costs — though, this may not always be the rule). And then, such a service will grow the standard rates out by making a good name, by winning at courts, by getting awarded by the industry, whatever. The problem with the design industry is that there exists no standard rate for the jobs and such rates will be also handled as a top secret. "Charge as much as you *think* you are worth of". What kind of a challenge should this be for a beginner? How this thinking should be clarified for a client? "I *think* this job costs this much"? In this view, businesses like logoworks.com or dreamtemplate.com have quite clear statement and job rate which a client can easily grasp. Certainly, this kind of business might not be as rewarding as running your-majesty.com and winning Fave Website Award, but it is at least "quantifiable".
Certainly, running a small agency and a big network are differrent businesses. However, as we are talking here about starting small, this is what interests me most. One thing is clear — there should be one or a couple of strictly defined products to offer. A group of 3 people cannot seriuosly offer the full range of design services without sacrificing the credibility of such offer. This is what should be defined and calculated, I guess.
On a side note, I have noticed, that offering a tangible product — like posters, t-shirts, books, stickers (wall stickers anyone? www.wallstickers.ie) — makes the whole business more credible and might help survive in the first "delicate" phase of the start-up.
More comments?


- Dog-earJun 7, 09, 5:20 a.m. – Permalink
- popovich
Another addition: the number of the variables, which belong to this job. One of the easiest questions which has no definite answer "How much is a website?". Compare it to "How much is the freight from A to B?". Whereas with the second [transportation] service the answer depends on the weight, distance and trasportation way (by car, by air, by rail, by sea), can be given quite promtly and is clear to the client, the first question needs much more variables to be clarified before an <em>estimation</em> can be done in the first place.
How much is a business card?
How much is a logo?
How many times can you actually sell these services?..

- Dog-earJun 7, 09, 7:24 a.m. – Permalink
- mranon6
popovich, you sound like a fucking newbie. I don't believe for a second that you're a financial analyst.
You claim not to understand how value is created in this market? And then you go and say " "cool", "inspiration", "my own" are the keywords...but this is not a business model. You cannot base your business plan (if you are so far) on these terms."
Are you fucking stupid? Do you not understand that this business is based around "cool", "inspiration" and "my own/unique"?
You have to be a fucking braindead moron not to understand this shit. This industry revolves around the creation of intellectual property, IP that is "cool", "inspired", and "unique". We provide a service and often turnover the creation of "cool" and "unique" Intellectual property as an intangible asset which yes, can actually sit on a company's books.
God you're an idiot.
And then you go and say how there isn't any clear pricing? Have you NEVER encountered a fucking line-by-line estimate in your short little wannabe businessman career? Do you not understand the concept of an hourly rate?

- Dog-earJun 7, 09, 9:58 a.m. – Permalink
- mranon6
"The problem with the design industry is that there exists no standard rate for the jobs and such rates will be also handled as a top secret."
There is not a single industry, in the entire world....where one thing costs one amount.
Fuck even the grocery store has different prices on fruit depending on how fresh or rotten it is.
Depending on how "fresh" or "rotten" the designer is, they charge different rates.
How are rates determined? Are they often pulled out of peoples asses? YES. But guess what, we have this nice little thing, maybe you've heard of it...it's called the free market. I could charge $300/hour but that doesn't mean the market will bear that much. I won't get hired.
Go back to Econ 101.

- Dog-earJun 7, 09, 10:01 a.m. – Permalink
- mranon6
"The part of the problem is that normally services have standard rates..."
Have you never seen the many "What is your rate?" threads on QBN.com? Or are you completely, completely ignorant to anything about this industry?
Just about every professional designer has a standard set of rates, which they can easily use to quote a job. These rates are usually honed by years of seeing what the market will bear...what the clients have normally paid, what the clients say they are expecting or their budgets.
You have to be an idiot not to realize this.


- Dog-earJun 7, 09, 10:03 a.m. – Permalink


