C4D sculpting

Out of context: Reply #9

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  • hjbhjb10

    I'm completely new to Cinema 4d and am having exactly the same problem as CyBrainX. However, the object I'm working on was not made from two halves, it's a cup/bowl shaped object made from using an arc and latheNURB, with some additional extruded shapes. Does anyone have any idea why this could be happening, and willing to explain it very simply? I'm not sure what the 'normals' are... Thanks!

    • select all the polygons, if they're blue, the normals are reversed. if so, go to mesh > normals > reverse normals.johnny_wobble

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