how was this made?
how was this made?
Out of context: Reply #5
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- CyBrainX0
How I would approach it:
In Cinema 4D, clone a bunch of flat discs with the scratchy texture. Turn down opacity and use a displacement deformer with some noise as the displacement.It could have been done with Processing.
It could have been done in Illustrator but looks like it would be enough lines to cripple most computers.