Firefox 4

Out of context: Reply #37

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  • ukit0

    ???

    I think its pretty clear that in posting such links all I'm saying is, hey look at this cool new thing. Without trying to judge whether it can instantly be used in a commercial setting.

    Over the long term, sure, I do see Canvas and WebGL as overtaking Flash. But I really don't care that much and certainly not about the timeline...why would I?

    Having said that, I don't see where your prediction of 5 -10 years is coming from. One of the biggest misconceptions people seem to have is that we are waiting for years for the spec to be done, when in fact the HTML5 features designers care about - and by that I mean CANVAS, SVG, VIDEO, WebGL and so on - either are done or will be done in a very short time frame.

    As an example, Google just posted on their blog that they expect the WebGL spec to be completed this year. And progress in the nightly builds - of course that's important. In case you haven't noticed, its turning into kind of an arms race between Microsoft, Google and Apple - and all of them strongly support HTML5 and are trying to develop it, and push features like WebGL out there, as fast as possible.

    Now once that happens, I absolutely agree that doesn't mean it's ready for use on your average web design project. Designers need to show some intelligence in terms of using which technology, same as always.

    But why is this even an issue? No one's going to try to use it if they can't figure it out, or if the experience isn't available to the audience they want to reach - in other words, there's nothing to worry about.

    I'm just sitting here laughing at the idea that we shouldn't be excited about or talking about new technologies in our field that are on the verge of being implemented, just because there might be a couple years lag before you can use it on your average corporate site.

    • It's just like the late 90s again - Wild West Frontier fun! Yeehaw. *pew, pew*detritus

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