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Out of context: Reply #32

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  • Boz0

    @lukus

    I am not against pushing technology so we can do more innovative stuff. Not at ALL.. I embrace it and support it 100%. But it has to do MORE things than what we have, it has to allow us to author content and develop experiences easier than how we did it before that technology.

    Why I'm not excited about WebGL and saying it's a joke right now is because it's slow as crap (I get 7fps in those examples), it looks awful (no anti-aliasing or anything of sorts). The example with dressing up a doll looks like something I was doing in 1990s in Flash not something I am supposed to abandon Flash over just because WebGL will work without a proprietary plugin etc etc.

    Add to this that there is no public support for WebGL (browsers might support some features) but they all have it disabled because it is in fact a type of plugin as well and it runs like crap. We won't see WebGL run optimally (and I'm not even talking about better than Flash - I'm talking optimally) in the next few years at the stage it is now.

    If you can look at those examples and tell me with a straight face that this is the future of the web, I'm seriously questioning your reasoning.

    Compare this to Unity and it's night and day. Unity is something that's really promising in terms of 3D in a browser. Interstellar Marines game is awesome example of a game that's built in Unity3D.

    But this webGL crap.. no thanks.. not until it runs awesome, it furthers are capabilities and ease of building stuff and it doesn't require PhD in physics to write code for it.

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