Pal to NTSC help.

Out of context: Reply #4

  • Started
  • Last post
  • 9 Responses
  • babaganush0

    It's the ratio of building 768 comps of square pixels into rectangular pixels for Pal - which squashes stuff but I expect this in PAL as it gets rescanned and everything looks cool. If I dupe the comp and change settings to D1 NTSC it squashes everything to be eliptical in the vertical plane (obviously PAl squashes 768 to be eliptical in the horizontal plane). Bet that doesn't make sense. Basically I'm in the dark as to whether a circle should look eliptical in NTSC to get rescanned for broadcast and if it does (which I suspect) what is the expedient way of achieving this - working from Pal to NTSC

View thread