After Effects questine
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- where_am_i0
the path cant track its end points as you said nor can you pick whip them to position data, also there is no data then for how the path would bend.
solutions-
1- use c4d (various options but id go with a spline def. cloner)
2- animate spline by hand (stroked one) and render it and then track the points (duplicate stroke and make few pixels longer in bright colour)
3- would have to experiment but if you animate the stroke by hand then paste its mask data on your dot layer it should move along the spline. maybe if you hold its first key frame it will stay at 0% the whole way.hope that helps
- formed0
I might have saved your day! Probably not, but I'll try...
http://www.untimestudio.com/stor…
I've been saving some inspiration clips and came across this, saved the link for some reason.
- Ramanisky20
does the curve/wave move continuously?? even without moving the circle anchor points ?
- feel0
yea, thats kinda hard effect to achieve
to have a tappered stroke, you should use 3d Stroke, it has an option for that.but for the path to track each circle, you should do it by hand, because you can't track a path node to a null or a tracking point.
if its a quick shot, you can totally do it by hand
using c4d would be a different story, you could use spline dynamics, and the tappering would naturally happen because is 3d
- I don't think he so much concerned about the tapered ends so much as the curved motion of the line itself.Ramanisky2
- evilpeacock0
You can set that up using the Puppet tool, but you will need some help from a free IK-based animation tool that basically takes care of the rigging of the points so that the stroke in-between will behave accordingly:
- Ramanisky20
^ yup
there's also this one .. but it's $45- I'm sure Rubberhose (or any other similar aescripts.com tool like it) is probably better/easier to use, but Duik is crazy powerful for a free tool as well.evilpeacock
- agreedRamanisky2
- MrT1
Australian timezone bump.
Cheers everyone for your help, I hadn't considered the puppet approach. I've gone from stumped to a number of ideal options.
QBN still is great!
- CyBrainX2
I have something for you in Cinema 4D.
Here's my file.
http://www.talesfromthehead.com/…Here's a tutorial on how to do it. Just make sure you're careful about the order of how you apply the constraint tags.
- uan0
a method would be to attach one end of the beam effect to a nullobject with expressions.