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- faxion1
- I guess he also designed that house you posted.CyBrainX
- probablyfaxion
- Yeah!flyingnowhere
- face_melter3
^^
I'm bored at work - first week back after holidays and it's totally dead for now - so I thought I would try and figure out how to quickly simulate that vector landscape effect in C4D. Kinda straight forward as it turns out.Use the Landscape tool to make a suitably craggy base, then use C4D's Tile shader for the texture. Make one with white lines on black, activate the Alpha material channel and replicate the same Tile shader so the black masks out the black of the diffuse material channel. Turn on the Luminance channel and ramp it up - 300% maybe. Apply to the landscape model and change the Cubic scaling to your desired frequency. Turn off any lighting - sun / environment whatever and render out.
Not 100% accurate, compared to the one above - some adjustments to the landscape are needed, but it works in a pinch I suppose.
Right. Back to looking at 70's scifi artwork.
- haga4
- Hayzilla3
This is probably the best thread on QBN. Even though Bindegal has now stumbled across it, it's still strong.