C4D matte plastic question
- Started
- Last post
- 26 Responses
- GeorgesII0
Bump because I need to know
- fadein110
plastic material with shine set to 1% in laymans terms
- It's in the specular set it to a fresnel and mess with the settings.dorkKn1ght
- GeorgesII0
Bump because I need to know
- feel0
Hey man, this is achieved by setting the specullar right.
proabbly it has some very small noise on bump to appear a bit rought.also, if you change your render mode to physical, you'll have some more options of quality on how the light scatters over the materials.
and of course, great lighting, you can draw some additional speculars with spec only lights.
my 2 cents
- feel0
yes, what dorkKn1ght said, using fresnel you can make those light scattering on the incidence angle (like velvet and stuff)
- johnny_wobble0
what feel said, and maybe try a tiny bit of reflection, but click the blurriness on.
could try copying the noise channel from your bump, to layer into the reflection also. maybe mix that noise and fresnel together.
- feel0
i may say that this model kinda helps to sell this look, because it is so well modeled, and has so many angles of incidance, that the end result is more badass than just a material.
- Miguex0
in my opinion, the black area looks more like metal than plastic though.
plastic would have more reflection.how I would do it:
1) Make a new material
2) color dark gray
3) no reflection
4) specular (turn height to 3%) width (50%) the rest at 0%that should be a good base for you to start with, the rest depends on lighting and render settings
- Pupsipu0
Ideally I would look for presets you can download with lights, materials, and render settings instead of trying to imitate an image. There are so many variables in making a 3D pic look the way it does. You'll be fussing around for a long time trying lots of settings.
I prefer Maxwell Render. They give you a lot of nice presets you can work from and things made with it tend to look better. You can use multilight to adjust the render after it's done. That creates multiple images you can combine in photoshop.
- demafleez0
Here's my attempt at it. A little fresnel, a little reflection, slight noise in the bump channel. Simple light setup, GI and AO finish it off in the physical render. Here's a file for you to mess with:
- ephix0
you need to have some properly placed lights to reflect the large white highlight as well.
- gonzalle0
I would not mess with specular nor bump for this. (I almost don't use specular anymore)
Try this : with advance render on, desactivate specular and bump, set reflection to 20 and bluriness to 60.
AND in your ligths details ACTIVATE "show in render" and "show in reflection"
- animatedgif0
- Fresnel in the reflection channel with a high blur
- Very fine noise in the bump channel, change the amount to make rougher/smoother plastic.You could probably achieve the same with just specular if you need fast render times but this should look nicest.
- GeorgesII0
- https://vimeo.com/vi…ApeRobot
- see how modeling can ruin the material? try rounding these edges, things are not sharp like that IRLfeel
- GeorgesII0
btw thanks a lot everyone, I'm learning neat tricks
- mekk0
Georges, I don't think it's the lightning. It's the background and the hard edges of your model, round it a bit more and put a dark grey background in it.. will look 100% different
- CyBrainX0
There's some great advice here. ApeRobot's link is great too. The specular is probably wide and low if you're looking at the chart. (That thing that's equivalent to a histogram).
- CyBrainX0
Do you guys find that merely turning on Physical Renderer makes your render about 10x longer. (If anything that's a conservative estimate.)
I won't use Physical and will avoid Global Illumination at all costs even though GI is so nice and lets you do so many things.
- We recently switched to Solid Angle Arnold, Render time are exploding.ApeRobot
- In this particular case, a still image, render time is not to be considered.gonzalle
- yeah, physical renderer is too slow. might be better in R15. I always use GI though.johnny_wobble