Design 101
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- mikotondria30
Just tell everybody that the way materials and communications should look is like a uniform - every UPS guy understands the few simple rules for dressing when on the job - dark shoes, these or those pants, the brown shirt. Always together, all the time.
People don't have to think about it once it's a habit - this font for body copy, at this size, this heading, leading, letter-spacing etc, set like this - set and forget. It's easier to follow the guidelines and learn them once than it is to try and create yet another 60pt centered notice on a4 paper that they stick to the wall, that contain stupid, obvious, passive-aggressive instructions about putting this here or closing that, or not doing such-and-such!!!!!!!
Those ad hoc printed 'signs' are an indication of a badly managed office. Fuck them. None of that shit. Take them down.
Take them down, now.
Yes, right now.
I don't care - call them back, they'll wait.The point being that if the office looks like incongruous shit, then what comes out of it will too. No 'dress down Wednesdays' or shit like that. Proper shirts, nice shoes, no bra straps showing, no Crocs, no short shorts or baseball hats. Take fucking pride in how this whole outfit looks. Clean the carpet, have new equipment, clean windows, new chairs, make it smell nice.
The work environment shows in everything it produces, every call, every email, message. Get that shit together. No excuses.
- gramme0
Tell them that design selects an audience. At the core, it's planning for a desired outcome. Bad design, i.e. bad planning, selects the wrong audience.
Tell them that typography matters because great words deserve great letters.
Tell them that design expertise and excellence requires a mix of intuition and analytical problem solving. It's not wallpaper.
Whatever you tell them, keep it short and sweet. Make it a little less terse than what I just wrote. Make it visual. Many images and few words. And above all, make it accessible. Don't use this opportunity to justify your existence.
- freedom0
Just convince them that design matters.
- They'll just find some crappily designed thing and copy it.Glitterati_Duane
- People need rules and restrictions.Glitterati_Duane
- eoin0
Just remember that on QBN, while there are many cool people who are genuinely looking to offer you some help, there are just as many dickheads who, instead of offering you some positive advice, will simply throw shit and pointless criticism at you. It makes them feel better about their shitty lives, or something.
- true datmonospaced
- where's your positive advice?monospaced
- or did you just come to talk shit?monospaced
- stepson0
Resolution / Image Sizes...
- pango0
don't give me a thumbnail size and expect a poster!
- mekk0
1. Thinking before you design
2. Doing everything you can do
3. Standing behind your work
4. Taking criticism/reviewing
5. Using resources
6. Getting betterTook me a long time to realize this.
- tOki0
Needs more