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WebGL questine 66 Responses

Last post: 1 year, 2 months ago | Thread started: Mar 6, 12, midnight

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  • Continuity

    So I've got a large-format banner job to do, promoting a microsite on which there's a transparent glass-like plane.

    My idea is to have this glass plane fly across the screen on a transparent div with the live site visible behind it ... however, I'd like that live site to look distorted as the glass passes over it.

    Possible using WebGL or not?

    Mar 6, 12, midnight – Permalink
  • monNom

    I'm going to say no. AFAIK webgl needs to live within a canvas element, so unless you can re-render the website faithfully at full screen within the canvas, you might be out of luck. You could sub in a screenshot image, but you'd need to do it on a per-site basis, so potentially a headache.

    Is webgl that well supported these days?

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    Dog-earMar 6, 12, 12:09 a.m. – Permalink
  • Continuity

    Thanks for the quick reply.

    I don't know that it is that well supported yet, but it would have been a cool way to experiment with the technology.

    • yep, less support but more marketing ;)chrisRG
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    Dog-earMar 6, 12, 12:15 a.m. – Permalink
  • chrisRG

    ^ Agree.
    And if you find a way you'd be limited to the last version of Chrome/Safari/FF, not even the iPad would support.

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    Dog-earMar 6, 12, 12:21 a.m. – Permalink
  • animatedgif

    Would you like to see a banner like that?

    Nah you'd find it annoying wouldn't you.

    • <10 seconds? I think it'd be a neat thing to see.Continuity1/4
      *less than* 10 secondsContinuity2/4
      No... no it really wouldn't be.
      Banners are not the place for creativity, they're the place for shitting it out and paying the bills
      animatedgif3/4
      bills $£$£$£$£$£$£$$£$£$£...animatedgif4/4
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    Dog-earMar 6, 12, 2:12 a.m. – Permalink
  • jadrian_uk

    no need of GL for this!!! do it with canvas, vector web graphics, ex: http://raphaeljs.com/

    • jadrian is right! no need for webGL 2d canvas would be better for the animation... not sure about the capture.kingsteven1/2
      *no need for webGL (full stop) 2d canvaskingsteven2/2
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    Dog-earMar 6, 12, 2:23 a.m. – Permalink
  • chrisRG

    http://dev.sencha.com/deploy/css…

    • Not WebGL, but that's what everyone call html5!chrisRG
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    Dog-earMar 6, 12, 2:40 a.m. – Permalink

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