RIP Mobile Flash
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- vaxorcist0
There are tons of shitty ads out there, and tons of shitty flash out there.. and some other technologywill replace it someday....
why cares.....
there are tons of shitty threads about flash is dead or flash forever on QBN.... and some other bees-to-honey thread topic will replace this topic someday.....
someday....
- twokids0
personally i cannot wait for flash to die. it has always been a terrible animation program with lots of kludgy ways to do things - however because of its stature I was forced to use it for years and years. I think animation belongs to the motion design toolsets and coding can be done by coders. better that way.
- vaxorcist0
I agree in a way..... the kludge-if-ication of flash over time was huge, then the de-kludge-ing attempts were odd, resulting in this oddbal hybrid.....
we began to call the scripting language "ActionScrapped" at one gig during the AS2 to AS3 transition, as we had to throw out so much code....
trying to be all things to different developer mindsets and animator mindsets is a recipe for oddball-ness....
I miss the simplicity of early flash....
but I don't miss trying to make animations in java applets(!)
- mikotondria30
MM... It shouldn't really be beyond any of us to be able to rattle off some OO script, but also have strong animation skills. Our working lives are straddled between the stark left-brain reality of packets and ports and electrons and 1s and zeros at one end, and people unaware of this process going 'oooh, that's cool', or 'ah, thats just what I need, that suits my need' at the other. We translate client experience into minute voltages which we encode and launch onto a network. We all need at least a basic understanding of the whole process. There's no reason to abandon the concept of the all-rounder who calls on non-all-rounders to knock out specialist sections of this process.
- mikotondria30
MM... It shouldn't really be beyond any of us to be able to rattle off some OO script, but also have strong animation skills. Our working lives are straddled between the stark left-brain reality of packets and ports and electrons and 1s and zeros at one end, and people unaware of this process going 'oooh, that's cool', or 'ah, thats just what I need, that suits my need' at the other. We translate client experience into minute voltages which we encode and launch onto a network. We all need at least a basic understanding of the whole process. There's no reason to abandon the concept of the all-rounder who calls on non-all-rounders to knock out specialist sections of this process.
- mightyj0
good info from adobe:
http://www.adobe.com/devnet/flas…
- mightyj0
also the gaming track for flash 11 with stage 3d looks promising:
http://www.adobe.com/devnet/flas…
- jadrian_uk0
rip (because i care)