idea exploration...
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- maikel0
My process of exploring is more like a revelation/epiphany... In 5 mins I can see all option and posibilities of an idea...
The problem is that those 5 mins can come any time from the original conversation with a client to a week's time trying to come up with some 'ideas'
- fresnobob0
define "define."
- cannonball19780
also, define "much"
- Miesfan0
you must define exploration.
- cannonball19780
define "time."
- luckyorphan0
define "idea."
- omg0
depends on how conceptually new the idea is and how familiar i currently am with the product and its constraints.
- JSK0
I read idea explosion.
- ridg00260
Yea i've found that I usually hit on an idea I like fairly quickly. 2 days=2 working days which is actually more like 6 hours of uninterrupted design time.
- robotron3k0
1.5 days after studying and researching.
- d_rek0
To wit...
I used to spend a couple of days doing extensive mind mapping, insanely long word lists... all in the name of 'process'. And while i'm not devaluing this process, because it certainly has it's merits, I came to many realizations about my own working process.
I found that many times I would circle back to initial ideas and concepts instead of the far-off tangents I would end up at doing the above. I've since learned to trust my instinct and intuition more when doing concept and idea generation and rely less on the tedium of forced process-driven methodologies.
- d_rek0
Lately... a couple of hours of poopin' out ideas in rough format is enough to get me going.
- ridg00260
^ not questions guy. just curious.
- Thats about right. I would say 3 days with a regular work load.VikingKingEleven
- ridg0026
How much time do you need? I find myself needing about two days to fully explore the avenues of options when approaching a new design.