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3D App 1313 Responses
Last post: 1 year, 11 months ago | Thread started: Mar 15, 10, 1:46 a.m.
- skeletonboy
C4D without doubt.

- Dog-earMar 15, 10, 2:27 a.m. – Permalink
- Ranger
I'm getting my head around C4D at the moment, coming from mainly CS 2D apps background. It's fairly easy and rewarding, you can get the absolute basics immediately and then it is a process of working deeper and deeper into it. There's loads of online tutorials and resources around.


- Dog-earMar 15, 10, 4:10 a.m. – Permalink
- e-pill
i am a traditional vector artist. been doing vector for 15+ years.
in just a few weeks i learned 3D. i tried all the free apps,, blender google sketchup.. but they didnt work out for me.. until i tried Modo.http://www.luxology.com/trymodo/…
you can download a 30day license for $25. it comes with the entire app. if you push yourself you can learn it quickly as well.
here is the link for Google SketchUp a "FREE" 3D app
http://sketchup.google.com/here is the link for Blender a "FREE" 3d app
http://www.blender.org/download/…all 3 apps work on both mac/ pc
you will love 3D!!


- Dog-earMar 15, 10, 4:20 a.m. – Permalink
- Ranger
If I could tag a question onto this post... like i said above, I've been learning C4D and am really getting into it, people always recommend it for starting out in, I was just wondering what the other programs (3d max, maya etc) have over it, what they are better at?


- Dog-earMar 15, 10, 6:05 a.m. – Permalink
- lukus_W
Hey, maybe I was being a bit negative in my comment above - but 3D involves lots of different areas. I think it's worth thinking about what you want to achieve - precisely because there's so much to learn.
For example, study of each of these individual areas can lead to careers in their own right:
* modelling
* animation - rigging
* character animation
* lighting
* material design + texturing
* scripting
* editing
* rendering
* compositing
- Dog-earMar 15, 10, 7:53 a.m. – Permalink
- M_C_P
c4d - strong in motion graphics, better integration/workflow to after effects, lowest learning curve for AE users (IMHO), fewer learning materials compared to maya or max
maya - strong in feature films, steep learning curve,
Max - strong in video games & architecture, PC only
blender - free, horrible UI (but then again, it's free)
I'm a c4d user myself after having tried learning the others. i'd suggest getting the demos and having a play with each and see which one gets around your head the best. in the end, they're all capable of high end shit.


- Dog-earMar 15, 10, 8:22 a.m. – Permalink
- lukus_W
I like to think of each 3D application as a virtual workshop. You have a number of tools available to get the job done. The kind of basic tools that are available are the generally the same in most 3D applications.
In my opinion, mastering 3D is related to understanding and mastering a logical workflow. Getting the job done effectively, involves learning;
* which tools are available
* which methods are available to achieve your objective
* (and most importantly) which method is most appropriate in your individual circumstanceThis is the process you need to master, no matter which package you choose. I think it's beneficial to look behind the UI, and to try understand what you are trying to achieve - because this knowledge will allow you switch packages more readily if you need to.
The the main difference betweens applications is in the way the tools are _used_ and the way the tools are _laid out_.
Higher-end applications include tools which have been produced more recently -> as time goes by, these features are made available in the lower-end (cheaper) packages.


- Dog-earMar 15, 10, 8:39 a.m. – Permalink


