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Mirror's Edge = vomiting? 2525 Responses
Last post: 1 month, 2 weeks ago | Thread started: Nov 19, 08, 3 p.m.
- scarabin_net
i have. and no.


- Dog-earNov 19, 08, 3:01 p.m. – Permalink
- scarabin_net
tearing out my hair is a different story however


- Dog-earNov 19, 08, 3:02 p.m. – Permalink
- 3point14159


- Dog-earNov 19, 08, 3:02 p.m. – Permalink
- scarabin_net
i don't see how it would be any worse than assassin's creed


- Dog-earNov 19, 08, 4:18 p.m. – Permalink
- adev
yeah, HL2 and games on its engine really make me want to puke, they have a default setting for the Field of View that really screwed with my head. There was a command line fix when it came out to resolve it for some of us. But that doesn't help any console gamers. I'm fine playing flight sims on a PC for years, but BioShock on the 360 made me sick really quickly as well. Doom3, I had no problem with. It's just certain games with certain viewing perspectives really wreck havoc.


- Dog-earNov 19, 08, 4:29 p.m. – Permalink
- stinger
Theyre insisting with 60 or lower FOV-s which make stuff look more cinematic but also come close to what your screen takes up in front of you so it confuses the brain i guess.
The default used to be 90 degrees.
i dont have problems with either but i hate the small fovs as i dont see as much left and right


- Dog-earNov 19, 08, 4:44 p.m. – Permalink
- Bluejam
http://www.mirrorsedge.com/ls/en…
loving the overall art direction of game, and yeah, i'd like to play this - it'll make a nice change from the constant killing of Call of Duties 4&5.


- Dog-earNov 20, 08, 1:49 a.m. – Permalink
- Meeklo
man..
can someone explain to me, why they make a game so heavy on acrobatics (parkour, which to me is amazing to watch..) in 1st person?what the hell is the point of having all these acrobatic skills if you are not able to see your character's movement?
When I saw this on TV I was like, wow a parkour game! and then it was all in 1st person.. just like wolfenstein 3d.
so disappointing


- Dog-earNov 22, 08, 10:25 a.m. – Permalink


