Public Voice Network
- Politics 49734973
- The 80s 137137
- The '90's 186186
- Tottenham court road 2020
- Coding fonts 1616
- WTF of the Day 1515
- walmart stampede 5858
- Turner Prize
- Newspaper Designers
- new york 1717
- The 70s 2525
- blog 3096930969
- Litmusapp alternatives 22
- Flash Video Player skins
- Typeface Suggestion 88
- The 3000's 88
- Looks like I may have los… 2626
- The End of the World 3838
- tattoos = unintelligence 234234
- Pic of the Day 1042610426
- Bath / Bristol 1616
- Wing Chun 1515
- Real? 11
- Autechre 88
Faking stop motion in AE 1515 Responses
Last post: 6 months, 1 week ago | Thread started: May 24, 08, 11:53 a.m.
- Meeklo
Ok, I have this project to work on, and there is no time do it the way I would like to (w/ photographs) but I would still like to achieve the look.
I know its a far stretch and it won't be as real but close will be good enough. I exported the clip at 5fps, I added a flicker (which I'm not too happy with yet) and a bit of random movement to the camera.
Anyone has some tips to improve this?
http://www.shikakufx.com/accent/…
when explaining consider that I'm a bit of a noob to AE.Gracias!
- May 24, 08, 11:53 a.m. – Permalink
- Meeklo
Oops
here it goes
http://www.accent.tv/client/maxi…

- Dog-earMay 24, 08, 11:54 a.m. – Permalink
- Milky_joe
The ficker doesn't work cause it should only be on one frame or so it last a little too long, I see that you were trying to simulate the change of light it would work way better if you only had the light change last a very short time each time it flickers.
the eye balls need to have a couple of keyframes added to them to make the movement a little more random on the same line but just a little less well animated perhaps move one eye very slightly up on a frame or two. Apart from that it works very well well done man well done, if you can't be arsed changing the eye movement do the light thing as this will make it look all to more realistic. :)

- Dog-earMay 24, 08, 12:08 p.m. – Permalink
- ismith
Here's what I would do...
1) get the frame rate to a good speed (I'd go faster, maybe 10 or 12fps)
2) remove flicker
3) export all frames to jpg or other still image format
4) batch modify frames to vary exposure per frame
5) import frames as if they were stop motionFor step 4, the best way I see of doing it if you can't find an application to do it for you is select every 6 files, batch modify with the same exposure shift. then move your selection over one and repeat.


- Dog-earMay 24, 08, 12:09 p.m. – Permalink
- Meeklo
Thanks for responding.
CyBrain:The flicker and random movements exagerate the look a bit, if done right, stop motion doesn't really have that, but I'm ok with using it as a resource in hopes that the animation its not fluid.
Pepe: I did try it at 12 fps, which is commonly used in animation but I wasn't too happy w/ the results, cause it was too fluid..
Maybe I been looking at this thing for too long, I just want to make it better, I appreciate your imput and I might go for 12fps if that is what it takes..
anyone else?


- Dog-earMay 24, 08, 12:12 p.m. – Permalink
- oozie
the flicker just looks like it's fading, make it faster and it'll look more natural and film like. otherwise it looks hand made i'm just thinking the keyframes could be tweeked make it slicker and smoother, needs quick then slow movements, right now it's just like 'eyes move, blinks, eyes move, camera shake' you know not like "look here!, moves, look here!" ... i'm saying something i just don't know how to write it. no drama to the characters movement i guess

- Dog-earMay 24, 08, 1:47 p.m. – Permalink
- oozie
by the way i'm working on an animation that uses various frame rates for various layers using the posterize effect, that way i'm keeping some of the natural full movements with curves etc combined with jittery elements. when done right it gives the entire thing the impression it's in a slow frame rate while keeping the more stylish animation bits, sort of like a combination of old techniques and sophisticated digital animation.


- Dog-earMay 24, 08, 2:21 p.m. – Permalink
- mikotondria3
that's well nice, that. I can only second adding some grain, moving the camera less, a randomizing expression on the alpha of a dark layer with blend mode overlay over it, maybe also some very slightly random blurs, just to aid with the 16mm film effect.
Stop motion is a pain in the ass to actually do, and even if you think youre being really careful, one frame is always slightly blurrier or differently exoposed than the next, but that actual camera position itself can remain remarkably consistent even if you've just nailed it to the bench. I really liked what you'd done of it. :)

- Dog-earMay 24, 08, 4:42 p.m. – Permalink
- oozie
http://www.nfb.ca/webextension/m…
this film is unreal, might give you some ideas. looks similar with the character and the eyes. the entire thing is actual stop motion then combined with real eyes.

- Dog-earMay 24, 08, 4:58 p.m. – Permalink
- Meeklo
oozie. that is too well done. I want to capture the stop motion characteristics from the amateur perspective. I'm more interested in stop motion that is not that fluid (from a few decades ago). the link you posted is very nice, but its so well done that it does not look like traditional stop motion, you know what I mean?
I do see the benefit in adding random movements to the elements, that is something I have not considered.. but once I add more elements I will do. (right now I have only eyes going on.
thanks!

- Dog-earMay 25, 08, 1:50 a.m. – Permalink


