Skip to main content

Agency Process... 3838 Responses

Last post: 3 years, 3 months ago | Thread started: Dec 11, 07, 9:16 a.m.

RespondNew TopicDisable Images

  • jevad

    What's the design process like at your agency? What works? What doesn't? What would you change if you could? If you don't have one, how do you find working without one, and what kind of process would you set up if you could?

    Dec 11, 07, 9:16 a.m. – Permalink
  • doesnotexist

    if only i worked at an agency, then i would answer this.

    next note >add note

    You must be logged in to add a note. Login now or register for an account.

    Cancel
    Dog-earDec 11, 07, 9:18 a.m. – Permalink
  • Llyod

    discover, design, and develop

    next note >+ add note

    You must be logged in to add a note. Login now or register for an account.

    Cancel
    Dog-earDec 11, 07, 9:20 a.m. – Permalink
  • doesnotexist

    research, idea, refine, refine, refine

    next note >add note

    You must be logged in to add a note. Login now or register for an account.

    Cancel
    Dog-earDec 11, 07, 9:21 a.m. – Permalink
  • Llyod

    one fish, two fish, blue fish

    + add note

    You must be logged in to add a note. Login now or register for an account.

    Cancel
    Dog-earDec 11, 07, 9:22 a.m. – Permalink
  • thenuge

    concept, pitch, freak out, execute

    next note >add note

    You must be logged in to add a note. Login now or register for an account.

    Cancel
    Dog-earDec 11, 07, 9:22 a.m. – Permalink
  • jevad

    I'm looking for serious replies please!

    • and you posted this here?doesnotexist1/5
      Not every fucking thread here has to be a pisstake yeah?jevad2/5
      parts of every thread, yes, absolutely.doesnotexist3/5
      gddmt paul!!!jevad4/5
      hahahaha come on! I had to!doesnotexist5/5
    next note >+ add note

    You must be logged in to add a note. Login now or register for an account.

    Cancel
    Dog-earDec 11, 07, 9:23 a.m. – Permalink
  • robotron3k

    IMO, in terms of process, most problems come from the account side. They promise the client, I work late. The client loves the work, the account guy gets a promotion/bonus. It's a never ending cycle unless you can kill the account guy or better yet, negotiate a pay bonus/increase based on how much you (meaning creative) can grow the account thus pushing the account out of the picture.

    • God don't I know it!jevad1/6
      You really have to put your foot down when it comes to account. In reality they have nothing to show but (our) creative work.robotron3k2/6
      +1. the problem generally tend to be worse when the acc side dont understand the creative production side and promise undeliverablesmaximillion_3/6
      something which is more involved than they thinkmaximillion_4/6
      i will argue that this happens 99% of time because over-all plan/map/scope of project is not transparent to all involved.madirish5/6
      I agree with madirish.pylon6/6
    next note >+ add note

    You must be logged in to add a note. Login now or register for an account.

    Cancel
    Dog-earDec 11, 07, 9:25 a.m. – Permalink
  • Fariska

    1) Brief from client (more or less detailed depending on client)
    2) Brief from client director (who managed the client's brief and expanded it)
    3) IA layout (kind of hdesign done with grey boxes but trying to choose the right imagery and at least decent headlines)
    4) Client approval of IA
    5) Design of the main pages
    6) Blasphemies, insults and freakout because client choices
    7) Round of amends
    8) Client is satisfied
    9) HTML/CSS production
    10) Whipping the devs to implement the css
    11) Client's happy, but some amends are due
    12) Amends done.
    13) Beer

    next note >+ add note

    You must be logged in to add a note. Login now or register for an account.

    Cancel
    Dog-earDec 11, 07, 9:28 a.m. – Permalink
  • jevad

    Where do responsibilities lie in terms of Account Management/AD/Designer?

    next note >add note

    You must be logged in to add a note. Login now or register for an account.

    Cancel
    Dog-earDec 11, 07, 9:30 a.m. – Permalink
  • Llyod

    dude, just make it up as you go

    • HAhahahahh...success... business that does not make!jevad1/2
      I hear a lot about process. Most of it is bs. discover, design, develop, deliver is the only way to goLlyod2/2
    next note >+ add note

    You must be logged in to add a note. Login now or register for an account.

    Cancel
    Dog-earDec 11, 07, 9:31 a.m. – Permalink
  • jevad

    Constant communication is key - as is good expectation management...

    next note >add note

    You must be logged in to add a note. Login now or register for an account.

    Cancel
    Dog-earDec 11, 07, 9:33 a.m. – Permalink
  • madirish

    Agile Development
    http://en.wikipedia.org/wiki/Agi…

    Think of these principals in the over-arching themes of a project and/or account, not *only* dev or software dev. That said, this concept really allows us/me to develop a complete model and road map for a project, regardless of scale or complexity, very rapidly. It is iterative, so if things change/client becomes a douche, we fuck up, placs change, life happens; at most we only loose 14 days of development and project scope (assuming you work under a 2 weeks iterative cycle). That sucks, but is *light years* ahead of what COULD happen with the 'pull-off magic velvet and reveal' method so many follow.

    It is also a great procedure to go through as it gives the client 100% transparency into the 'plan' and order of proceedings to happen. Clients feel like they own it, which they love, and their is a standardization and artifact to which all parties can refer to along the way. That said, it does *not* reveal how it will be done internally to the agency, so you in reality maintain the same if not more buffer between the client, but with the benefit of their constant participation in the process.

    I am happy to talk about it, it's success, and short comings if you want more.

    next note >add note

    You must be logged in to add a note. Login now or register for an account.

    Cancel
    Dog-earDec 11, 07, 9:33 a.m. – Permalink
  • Leigh

    Stay small.

    • your right, the only way to stay profitable in interactive...robotron3k1/5
      yes.non2/5
      Are you saying you don't need a creative process if you are a small agency?jevad3/5
      stay small and stay smart.tkmeister4/5
      no you still need a process but staying small is the key,Leigh5/5
    next note >+ add note

    You must be logged in to add a note. Login now or register for an account.

    Cancel
    Dog-earDec 11, 07, 9:35 a.m. – Permalink
  • robotron3k

    Jevad, this is where the grey area lies, something that is called "strategy". The account team thinks they are smart because they have the company credit card and they talk numbers with the client, so hence they think they can also strategize and try to influence the client and or account to the direction they want. Most of the Strategy comes from the AD/writer and other info from account and media planning. But most of the strategy should come from the creative side. In a normal fully functioning agency where you assume the account team is honest, this works well. But when they lie to get bonus' and promotions, then you get screwed.

    • so true. idiot account people can make the work environment really bad.tkmeister
    + add note

    You must be logged in to add a note. Login now or register for an account.

    Cancel
    Dog-earDec 11, 07, 9:36 a.m. – Permalink
  • Leigh

    the design process is just common sense really?

    1. Look & feel Design
    2 Internal Review - design team + CD > feedback > ammends
    2.1 internal sign off
    3 Client Review - feedback > ammends
    3.1 Client sign off
    4 Screen design - All screens designed
    5 Internal Review - feedback > ammends
    5.1 internal sign off
    6 Client Review - feedback > ammends
    6.1 Client sign off

    + add note

    You must be logged in to add a note. Login now or register for an account.

    Cancel
    Dog-earDec 11, 07, 9:55 a.m. – Permalink
  • jevad

    You're making it sound a lot simplier than it is Leigh.

    How do you get to the Look and Feel of design? Do you do a Creative Brief? Brainstorm? Concepting?

    As far as I can tell it should flow like this:

    Research/Discovery > Creative Brief > Brainstorming > Concepts > Execution

    next note >add note

    You must be logged in to add a note. Login now or register for an account.

    Cancel
    Dog-earDec 11, 07, 9:58 a.m. – Permalink
  • Leigh

    there is a concepting process too?

    • question mark was put on by mistakeLeigh
    + add note

    You must be logged in to add a note. Login now or register for an account.

    Cancel
    Dog-earDec 11, 07, 9:59 a.m. – Permalink
  • jevad

    Shouldn't there be?

    next note >add note

    You must be logged in to add a note. Login now or register for an account.

    Cancel
    Dog-earDec 11, 07, 10:01 a.m. – Permalink
  • jpea

    http://www.clear-interactive.com/temp/process.jpg

    • HAHHAHAAjevad1/2
      this looks very much like my creative process.tkmeister2/2
    next note >+ add note

    You must be logged in to add a note. Login now or register for an account.

    Cancel
    Dog-earDec 11, 07, 10:03 a.m. – Permalink
  • Leigh

    concept process

    1. kick off - client (client brief)
    2. Strategy / Position - account manager
    creative brief
    • Backround
    • Research
    • objective
    • Audience
    • Reference
    • Proposition
    • Possible IA
    • Budget
    • Timings
    3. Concept - creative team
    brainstorms
    • Mood boards
    • style screens
    • writen rationale
    • intitial structure / IA
    4. Internal Review -creative team + CD
    (feedback, ammend scamps)
    4.1 Internal sign off
    5. Client Review - feedback > ammends
    5.1 Client sign off

    well somthing like that?

    next note >add note

    You must be logged in to add a note. Login now or register for an account.

    Cancel
    Dog-earDec 11, 07, 10:07 a.m. – Permalink

Login or Register to respond to this

Skip to main content